On May 15, 2014, the winners of the German Computer Game Prize 2014 were honored in Munich’s Postpalast and the LARA – the German Games Award – was presented. 20 digital games from 140 submissions were ultimately nominated in seven categories and awarded prizes, which this year were endowed with a total of 345,000 euros.
And the winner is „The Inner World“ by Studio Fizbin, Headup Games GmbH in the category best German game with prize money of 50,000 euros. The small studio proves with its sympathetic point & click adventure, in the classic tradition of Monkey Island and Co, that it doesn’t always need big explosions or action to find an original and interesting gaming environment. „The Inner World“ knows how to convince with lovable main characters, tricky puzzles and a captivating atmosphere.
Quirky and different
„It’s a tough game to play, but it’s important that people try,“ Mike Lee said of „The Day the Laughter Stopped“ by Hypnotic Owl, which was honored with 10,000 euros in the special prize category. It’s a completely graphic-free, text-based, offbeat adventure game that warns the player before it starts that it can get downright depressive. with „Fragments of Eternity“ on the other hand, the University of Applied Sciences in Hamburg tried its hand at an action Jump&Run that resembles a far-off mixture of „Zelda“ and „Little Big Planet“ and was awarded the prize for the best young talent concept.
The LARA games award this year also went to a number of original titles that stand out from the crowd of mainstream games. So received the simulation game „Papers Please“ by Lucas Pope the LARA for the best international game, which is all about creating countless documents for potential immigrants in the course of the game and deciding whether the required documents are available or not. Such an unusual game that shows for the first time that classic civil service life can also be used for interesting computer games.